RESUME

Presentation:

Graduated in Shape Engineering and Industrial Product Design, I have managed R&D, Design, Prototyping and Industrialization projects for the past twelve years.
These professional experiences have allowed me to improve my knowledge in various fields of Technologies and Processes related to Research and Industry. I worked both in Design Office and Manufacturing Workshops.
I am in a process of constant technological watch on the new products published in 3D Design, Manufacturing, Video Games, Rendering in Real Time …
By training myself continuously in various techniques such as 3D Scanning, Web, Programming, use of micro-controllers … I aim to maintain myself at a high level of skills.

 

Software:

  • Procedural and parametric modeling of complex parts and assemblies.
  • Solid and surface modeling (up to Class-A).
  • Real-time modification and updating.
  • Assembly kinematics and animation.
  • Management of sets of drawings (ISO quotation).
  • Numerical simulation for mechanical dimensioning.
  • Realistic rendering.
  • Non-destructive and destructive modeling.
  • Hard surface and organic modeling.
  • Low Poly and High Poly modeling.
  • Setup complexe BPR shader.
  • UV editing.
  • Basic Rigging.
  • Animations and pictures.
  • Setup scene’s light.
  • Video inlay.
  • Volumetric and gaz effects.
  • Setup complexe material shader.
  • Improve time rendering.
  • Macro and large scale 3d scan.
  • Retopology.
  • Backing texture.
  • Pixel and vector 2D drawing.
  • Texture creation and modification.
  • Picture and render adjustment.

Software:

  • Procedural and parametric modeling of complex parts and assemblies.
  • Solid and surface modeling (up to Class-A).
  • Real-time modification and updating.
  • Assembly kinematics and animation.
  • Management of sets of drawings (ISO quotation).
  • Numerical simulation for mechanical dimensioning.
  • Realistic rendering.
  • Non-destructive and destructive modeling.
  • Hard surface and organic modeling.
  • Low Poly and High Poly modeling.
  • Setup complexe BPR shader.
  • UV editing.
  • Basic Rigging.
  • Animations and pictures.
  • Setup scene’s light.
  • Video inlay.
  • Volumetric and gaz effects.
  • Setup complexe material shader.
  • Improve time rendering.
  • Macro and large scale 3d scan.
  • Retopology.
  • Backing texture.
  • Pixel and vector 2D drawing.
  • Texture creation and modification.
  • Picture and render adjustment.

Software:

  • Procedural and parametric modeling of complex parts and assemblies.
  • Solid and surface modeling (up to Class-A).
  • Real-time modification and updating.
  • Assembly kinematics and animation.
  • Management of sets of drawings (ISO quotation).
  • Numerical simulation for mechanical dimensioning.
  • Realistic rendering.
  • Non-destructive and destructive modeling.
  • Hard surface and organic modeling.
  • Low Poly and High Poly modeling.
  • Setup complexe BPR shader.
  • UV editing.
  • Basic Rigging.
  • Animations and pictures.
  • Setup scene’s light.
  • Video inlay.
  • Volumetric and gaz effects.
  • Setup complexe material shader.
  • Improve time rendering.
  • Macro and large scale 3d scan.
  • Retopology.
  • Backing texture.
  • Pixel and vector 2D drawing.
  • Texture creation and modification.
  • Picture and render adjustment.